I made this, as an exercice for trying out HaXe / OpenFL, a copy of the famous Flappy bird game as a cross-platform web-app.
The difference with the original one is pretty hard to tell !
This export uses the WebGL technology and uses the GPU in an optimal way.
I also use the great Starling library, that i also previously used in AIR / AS3 projects before, and that has been ported to openFL. I also use atlases to benefit of an optimal draw usage from the GPU.
The great surprise was that the performances are extremelly good, even on an iPhone 4S, the game is still running at 40 FPS.
Pour réaliser cette copie, je me suis basé sur des captures d’écran du jeu original, et j’ai pu obtenir les sons sur cette vidéo youtube.
To make this copy, i used screenshots from the original game, and got the sounds from this youtube video.